
Rogue Legacy seems to pick from a pool of preset rooms then screws around with the order and placement. I mentioned earlier that the rooms were random. Its soundtrack managed to provided a great backdrop when grinding though the castle for the 100th or so time. The bright and adorably animated 16-bit sprites brought a constant smile to face. The look and feel of Rogue Legacy is a love letter to 2D platformers of another era.

Figuring out that Doomtraits fly in circular paths or that a Planky fireball can go through a wall are concepts that are only learned by being frustratingly killed by them. Every screw up and careless action prepares you for something even worse down the road.
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Rogue Legacy teaches you how to play through death. Death is the only way to properly learn the rules of the wicked ever-changing castle. Effectively playing this game will require a bit of grinding if you want some of the higher tier goodies like increasing the percentage gold drops or a chance of being revived when you croak. Upgrades could be things like a double-jump or unlocking a shout ability for the barbarian class. No need being frugal with your money since anything left over is taken away from you before your next attempt to brave the castle. Making sure you’ve enough gold for upgrades and gear is key to making any sort of progression. Every run, which could last 30 seconds or 15 minutes, involves you hoarding as much gold and other goodies before biting it.

What makes Rogue Legacy different from other rogue-likes is that death is only way to improve your development and yes, you will die a lot. The beauty of Rogue Legacy’s gameplay comes in its very simple reward loop. The story is kept to a bare minimum with some journals sprinkled around the castle to give you some insight on why this place is so wacky. Through the course of the game you’ll go through dozens of heroes to restore the peace and prosperity of your kingdom. All your heroes have random genetic traits that have both positive and negative effects on your adventure. The main hook here is that every time you die, you can come back as one of your three to pick up the torch and continue on avenging your slain king. You’ve also got some RPG character building elements which set Rogue Legacy apart from most rogue-likes. Thankfully you have the aid of a big sword and aptitude with magic to help cut a path through some undesirables. Rogue Legacy has you exploring a treacherous 2D castle with random rooms filled with monsters, treasures and tons of furniture you can break. Also, if said child grew up with serious Mega Man envy. Rogue Legacy is a hard as hell rogue-like 2D platformer that is best described as the illegitimate bastard child of Ghost ’n’ Goblins and Shinobi. Rogue Legacy has the unique distinction of being the only game where you can play a gay, colorblind dwarf with irritable bowel syndrome.
